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   3                               
   3                   
   2 Terrors of Trantoss
   2 CASTLE THADE
   2  1987 S.A.E.C.
   2                    
   1 ~<<|`~ff~<~~
   1 this seems to be random and     doesn't always happen in any    particular location.
   1 that the thicket maze is EAST   from the pool by the waterfall, the jungle maze is NORTH from   the rocky path, the swamp is    EAST from the mossy path and thecaverns are SOUTH from the vast cavern near the harbour.
   1 t$="TREASURE (2)< <OPEN CHEST to reveal all the <'Valuable Treasure' before TAKE<TREASURE. Now make your way to<the Village and when you arrive<there, your quest should be<over! Well apart from the usual<'T of T' bug, but then it would<not have been 'T of T' without<another one of those!":
   1 t$="TREASURE (1)< <To find the 'Valuable Treasure'<return to the 'Cavern of the<Mountain Men' and get them to<follow you once more. Then head<to the Dam and once you are <stood on the Dam, DESTROY DAM.<Go to the SOUTH side of the Dam<and then use the Ferryman to<cross the River, before making<your way back to the <'Smooth Walled Room'.< <SMOOTH WALLED ROOM (2)<This time go WEST and you will<find an entrance in one of the <walls, so go through and you <will find a Chest.":
   1 t$="TERRORS of TRANTOSS< <RED PRISM<In the room with the Red Prism<just SWALLOW PILL and when you<rise up, TAKE PRISM. Now return<to the Temple and when you are<carrying the Black Sword, just<PUT PRISM ON PLINTH and the<Black Sword will be purified<and turn into the Red Sword.< <DAMP CORRIDOR<Return to here and KILL SERVANT<with the Red Sword and then go<NORTH and PULL LEVER. This will<open up the Secret Door in the<Brick Room. ":
   1 t$="SMOOTH WALLED ROOM (1)< <INSERT SLENDER KEY INTO SLOT <(you will find the key at the<top of the 'Rusty Stairs', <behind the 'Secret Door') and<you will reveal an entrance to<the 'End Room'.< <END ROOM<In here, INSERT RED SWORD INTO <SLIT and the slab will open up<to reveal the true Mace. Make<sure you are wearing the <Gauntlets before you TAKE MACE.<Now head back over the 'Crystal<Bridge', up the steps, out of <the portcullis and then out the<door in the 'Sheer Rockface'.":
   1 t$="PLATEAU (2)< <Return here with the Mountain <Men and PUSH BOULDERS to create<an avalanche that will dam the<river. Now go SOUTH over the<dam and head for the Temple.< <TEMPLE<Once you reach here, PUT CROWN<ON STATUE and when it lowers <its arms, GIVE MACE TO STATUE<and the Mace will be destroyed!":
   1 t$="PLATEAU (1)< <From the Blacksmiths, go WEST<and then SOUTH until you come<to the 'Mountain Path' that<leads EAST to the base of the<Plateau. Once there, you need <to drive off the robbers, so<FIRE CROSSBOW until they leave.<You will now be free to go up <to the Plateau and collect all<your belongings.< <MOUNTAIN MEN<After you have defeated the<robbers, return to the 'Cavern<of the Mountain Men' and <SAY FOLLOW to them.":
   1 t$="MOUNTAIN PATH< <After you have been robbed, go<NORTH as far as you can, then<go EAST to the Blacksmiths or <go WEST to the 'Cavern of the<Mountain Men'. Once you have <the Candle and the Axe, go to <the 'Clearing in the Trees' and<CLIMB TREE - CUT VINE with Axe,<before climbing down to get the<vine. Now return to 'Chamber of<Light'.< <Route to Clearing from Cavern <is EAST - SOUTH - EAST.":
   1 t$="If you want any help or< < advice, or just want to tell< < BIRD of your Top 3 adventures< <write to ..... < <The BIRD & the BALROG< <c/o 26 Spotland Tops< <Cutgate< <Rochdale< <Lancashire OL12 7NX":
   1 t$="CRYSTAL BRIDGE< <After you have destroyed the<Mace, return to the 'Crystal<Bridge' and TIE VINE before<climbing down and then going<NORTH and then UP to emerge on<the other side of the Ravine.< <CRYSTAL BRIDGE (2)<To return back over it, just go<DOWN and then SOUTH before you<CLIMB VINE (the one you left<hanging!)< <Note: The bridge was destroyed<when the 'Demons' followed you<over it.":
   1 t$="CHAMBER of LIGHT (2)< <From here go WEST - SOUTH -<WEST - NORTH - EAST - SOUTH -<SOUTH to return to the 'Krak of<Krace'. If you have no Staff or<Lantern, then LIGHT CANDLE <at the 'eternal fire' in the <'Cavern of the Mountain Men'.< <BLACKSMITH<GIVE STEEL bars to him in <exchange for a Crossbow. To get<the Steel Bars, BREAK DOOR WITH<STAFF when you are outside the<door of the 'Dungeons of <Trantoss'.It would be advisable<to carry out this move before<you get 'robbed'.":
   1 t$="CHAMBER of LIGHT (1)< <From the 'Sheer Rockface' head<EAST until Lord Trantoss fires<a bolt at you and then go NORTH<through the crack in the path<that he creates. Continue NORTH<until you can go no further and<then head EAST until you reach<the 'Chamber of Light'. The<Demons will now vanish!< <N.B. When you now go North, <you will be robbed, so leave <the bars here and return for<them after you've been robbed !":
   1 t$="< < < < < BYE !< < < <Press any key to read again.< < < < <     The BIRD & the BALROG":
   1 t$="***BIRD'S TOP FIVE***< < <1.THE BOGGIT < <2.VERY BIG CAVE ADVENTURE< <3.MASTERS of the UNIVERSE< <4.TERRORS of TRANTOSS< <5=KAYLETH< <5=SEA BASE DELTA < < <Send in your votes and see if<your fave will enter the chart.":
   1 t$="***BIRD CHAT***< <THE SECRET of LITTLE HODCOME<Help set the villagers free<from the awesome power that<dominates them!< <AN EVERYDAY TALE OF <A SEEKER OF GOLD<Accompany Bulbo on his quest <for Smog's treasure!< <BULBO and the 'LIZARD-KING'<Aid Bulbo to find a use for the<fabled 'crystal dagger' and to<destroy the Tyrant STRATOS.< <PRICE    `1.99p EACH<Cheques made out to J.WILSON.":
   1 t$="***BIRD CHAT***< <Just a few quick words this<month as both Bird and I have <been very busy finishing<KOBYASHI NARU <and <MASTERS of the UNIVERSE<full solutions for these will<follow shortly!<We have also just completed our<third adventure, see next page <for details.< <BIRD was given a copy of ....<THE PAWN as a present last week<but he was most upset to see<that there were no nice piccies<even when it is 128K only!":
   1 t$="***BIRD CHAT***< <Before 'DRAGONSLAYER' goes off<at a tangent once more, BIRD's<'TOP FIVE' features YOUR five<FAVOURITE adventures, NOT the<five that are causing the most<problems, so keep the votes<pouring in and we will keep<counting them!< < <So far BIRD has had FOUR copies<of 'MURDER OFF MIAMI', all with<different BUGS! Come on CRL <this is not good enough!":
   1 stop him from squaking a warningto the pirates, then you can    take the gun and enter the cave.
   1 out how to survive the hurricaneyou will find that it has kindlyuprooted some trees, so think
   1 o,o;"        press any key           "
   1 l,c;t$(f):
   1 jungle you will discover a      previously unmentioned exit to  the West.
   1 it is useful when first mapping a maze to leave this object     where it is, until you can      safely go directly through the  maze to the object, and, more   importantly, get out with it!
   1 ialect"" so say AWORD and the   door opens. Inside you need to  find and take the egg and the   phial of Soma. Leave via the    window after cutting the vines  twice with the knife."
   1 hole in a mighty rock door,     opens the door to let you       through to a narrow path behind the waterfall.
   1 give Tynesoft a ring on 091 414 4611 and mention SPECTRUM ADVEN-TURER they will let you have    both parts for the price of one!
   1 can be catered for."
   1 bird      
   1 back to the lake...               This adventure is chock-a-    block with problems. Once you   have battled your way through   part 1 you have to contend with breathing problems in part 2    and that's before you take up   psych-transfiguration!
   1 ably like Scott Adams! Wander   round the first few locations   and you will see lots of sand. Aspot of climbing should get you some coconuts.
   1 Z$="                                "
   1 You start off on your ship,     anchored to the south of a largeisland. This is a quest for     treasure, stolen by pirates, andyou have just found their       island.
   1 You don't seem to get very farin this adventure until good oldHurricane Alexis comes along andpromptly kills you. Good! I hearyou say in astonishment, yes,   good, because once you've found
   1 Why is the hotel locked? How do you deal with a stubborn donkey?Who is the lady in the golden   cage?
   1 WHAT ELSE?
   1 WHAT ARE THE FOLLOWING                ADVENTURES?
   1 Tynesoft have re-released this  Scott Adams adventure which is  in two parts. Part 2 can only beplayed after completing part 1  which is easier said than done.
   1 To keep track of what's going onin an adventure there are 256   flags. Some of these are used byPAW but most are free for use bythe user. A nice touch here is  that flags can be altered while testing adventures so it is no  longer necessary to abandon the test if a flag has to be set to a certain value."
   1 This is the most outstanding    feature of PAW. It will allow   inputs such as 
   1 This is a marvellous utility.   Gilsoft have excelled themselveswith PAW which must be the best adventure writer for the        Spectrum.       STAR RATING 
   1 There are some nicely drawn   split screen graphics in this   game and it will certainly keep you occupied for quite a while  but I can't help feeling that   `16 is a bit much to pay so I   was pleased to hear that if you
   1 The winner, T COLLINS of        MOTHERWELL won TWICE SHY.
   1 The way from here to your shipis easy, then you can sail away into the sunset with the        fabulous JEWELS OF BABYLON!
   1 The solution to Competition 9   was 
   1 The rest of PAW is similar to   The Quill e.g. the insertion of location descriptions, messages,etc, will be familiar to all"
   1 The fruit from the fruit grove  will put paid to the parrot and
   1 The cover says this is a game   for advanced players, and it is probable that a novice might be discouraged by the mazes, of    which there are four.
   1 The adventure begins on a     beach where there is a large    stone head which looks remark-
   1 TO JEWELS OF BABYLON
   1 THE PROFESSIONAL ADVENTURE      WRITING SYSTEM
   1 THE PROFESSIONAL                ADVENTURE WRITING               SYSTEM
   1 THE BIRD & THE BALROG
   1 TEXT      
   1 Solution to Aztec Hunt For             The Sun God
   1 Send for a copy now.
   1 SUBSCRIPTION DETAILS
   1 STAR RATING
   1 SOUTH GLAMORGAN
   1 SOLUTIONS: JEWELS OF BABYLON
   1 SIDE 2 DETAILS
   1 SE-KAA OF ASSIAH
   1 SAY TO THOR     ""Give me your hammer""
   1 SAVAGE ISLAND (PARTS 1 & 2)
   1 PSEUDO INTELLIGENT CHARACTERS
   1 Objects can now be given weightsand can be containers in which  other objects may be carried. Itis now possible to 
   1 ODDS + ENDS
   1 NOT BAD    
   1 NEXT MONTH
   1 N,F;"CREDITS ":
   1 Membership is free. send a      S.A.E. full details now.
   1 Make sure you don't miss an     issue of Spectrum Adventurer by taking a subscription at these  special prices.
   1 LOADER    
   1 KILL DRAGON
   1 JASON ROSEAMAN
   1 It is a good idea to SAVE at  these locations, before enteringa maze, then map the maze on a  separate piece of paper, dropp- ing something in each location  as you arrive. If you try to mapit on the ordinary map you are  making, you'll make a horrible  mess of it, so it's best to map the maze thoroughly first.
   1 If you would like to win the    adventure of your choice then   take a look at the scrambled    letters on the next page. All   you have to do is unscramble    them to reveal the titles of    three adventures.
   1 Here we are folks with yet      another free competition.
   1 GRAPHICS        
   1 GOOD                                          
   1 GET THE SWORD, GONORTH AND KILL THE DRAGON
   1 GET THE AXE AND    CHOP THE LOGS WITH IT THEN THROW
   1 GET SWORD, GO NORTH 
   1 GET ALL EXCEPT THE TORCH
   1 Fortunately a gun is provided in the game, so you can shoot   the pirates as and when you meetthem, but first you have to get to the caverns where they hang  out and where they have hidden  the treasure.
   1 Five 25p discount vouchers whichcan be used in our exchange clubwill be sent with each order.
   1 Finished with an adventure?
   1 Final Mission
   1 EXCHANGE CLUB
   1 Dragonslayer
   1 Don't let it gather dust on a   shelf!
   1 DRAGONSLAYER
   1 Created with Ramsoft MakeTZX
   1 Could you enter Castle Thade anddefeat the Lord of Darkness?
   1 Code      
   1 CONTRIBUTORS
   1 CONCLUSION
   1 CODE      
   1 CLUB PRODUCTS AND SERVICES
   1 CASSETTE/MICRODRIVE     
   1 C$="With Gift of the                Gab."
   1 C$="Welcome oh seeker of knowledge. I hope this will be of some helpto you if you are stuck in this strange and wondrous land."
   1 C$="SUPPLIER: TYNESOFT                        ADDISON INDUSTRIAL              ESTATE                          BLAYDON UPON TYNE               TYNE & WEAR                     NE21 4TE"
   1 C$="ON SE-KAA OF ASSIAH BY R BATEY"
   1 C$="Just what it says!"
   1 C$="Hints on                        Valkyrie 17."
   1 C$="Guide to solving                Return to Eden."
   1 C$="An exciting adventure           with Dr Goo!"
   1 C$=" Welcome to Spectrum Adventurer   Published by S.A.E.C.                        4 Kilmartin Lane                CARLUKE                         Lanarkshire                     SCOTLAND                        ML8 5RT":
   1 C$="  If you would like to help       others via the helpline then    drop us a line stating which    adventures you have completed."
   1 C$="  Are you having problems with    an adventure? HELPLINE is a     free service which could save   you from death, destruction,    and much worse (if such a       thing is possible)."     
   1 C$="  All you have to do is write     to us with your problem and     we will do our best to help     you. Please include a S.A.E.    with your letter."
   1 Backnumbers and single issues   cost `2.00 (U.K.) `2.50 (Europe)`3.50 (Overseas) for each issue.
   1 ANDY MACGREGOR
   1 ALL PAYMENTS IN STERLING PLEASE
   1 ;"This  month Bird would like to  say '
   1 ;"The BIRD & The BALROG"
   1 ;"STOP THE TAPE":
   1 ;"SPECTRUM 
   1 ;"PRESS A KEY":
   1 ;"PRESS A KEY"
   1 ;"P-00{00} TAPE 13 
   1 ;"NUMBER OF ISSUES"        
   1 ;"NUMBER 11
   1 ;"LOADING"
   1 ;"JUNE  1987"
   1 ;"IS LOADING":
   1 ;"EDITOR William Young":
   1 ;"3      6      12"
   1 ;"           June  Rowe":
   1 8p``<~ff<f~<<~F~>
   1 2 PARK CRESCENT
   1 .............
   1 . PAW  would divide these commands intoLogical Sentences (LS) i.e. 
   1 *         I
   1 ', printing the  tips for '
   1 ', it was a '
   1 '''"Part 2"
   1 ''"If you would like any of these  maps just send us a large S.A.E.stating which map you want."
   1 '"to fall. Tie the rope to the    tree and lower it. Climb down   twice and dig in the earth. Pullthe lever you find and a secret entrance will appear."
   1 '"the sack before going West      twice."
   1 '"the broken pathway to the templeand vault the crevasse using thepole. Once on the other side a  giant hopper bounds towards you.lay the matting over the cre-   vasse and vault back across, thehopper will fall to its death   allowing you to vault back againin safety."
   1 '"task is and he will open the    castle doors for you."
   1 '"if you win of course!). The     closing date for entries is the 10TH JULY 1987."
   1 '"fair chunk of memory you can    save some bytes by drawing sub- pictures of commonly used       objects such as clouds and treesand redraw them in up to eight  different sizes in the main     pictures."
   1 '"command such as 
   1 '"ankh (on the end of the staff)  and a ladder swings down."
   1 '"U.K.        `5.00  `10.00 `18.00"
   1 '"There is also a text compressionroutine which can compress text by up to 40%. You could cram up to 160K of text in a 128K text  adventure!"
   1 '"The answer is PAW. PAW is an    exciting utility for any 48/128 Spectrum which will allow the   user to create adventures that  lack ""The Sameness"" Factor. Up  until now any Quilled or GAC'd  adventure was recognisable as   such but PAW has put an end to  that kind of similarity."
   1 '"The Dragonslayer  Andy MacGregor":
   1 '"TITLE: SAVAGE ISLAND PARTS 1 & 2                                FORMAT: CASSETTE     PRICE `7.95                          (EACH)"
   1 '"Quill users. A few name changes have taken place - Movements arenow called Connections and the  Status and Event tables have    been replaced by Processes and  Responses."
   1 '"Overseas    `10.00 `18.00 `36.00"
   1 '"Once you've done that send your answer to us at S.A.E.C. along  with the name of the adventure  you would like to receive (only"
   1 '"Join our exchange club and swop it for another one. We probably have more adventures on our     books than you will find in yourlocal computer store.
   1 '"Instead, find and take the      harness which is somewhere on   the island."
   1 '"In this part of your quest you  need to return the three arti-  facts to their rightful place   and thus restore the Wise Ones  lost powers."
   1 '"Europe      `7.50  `12.00 `24.00"
   1 '"Castle Thade is a two part, puretext adventure."
   1 '"9) Wander around until you come to the two trapdoors. Open the  first one and climb down. If younow search you will find a      recess where you should replace the casket. Once that is done   just listen and you will be told"
   1 '"9) Go back into the water until you come across a strong currentwhich tries to pull you down.   Now dive under and swim passage-way. You will need to take a    breath of air soon so poke the  blowpipe through the mesh and   breathe through that. Take the  casket and swim back to the     surface."
   1 '"8) Only the casket to go now.   Take it and the phial of Soma   and go onto the bridge. Search  under it to see some steps.     Climb wall then climb under the bridge. Go down and you will    fall into a pool with what      appears to be a giant slug      rushing towards you. Swim to theshore and put the Soma into the pool. This will put the slug in a daze allowing you to go East."
   1 '"8) If you get hit by a dart in  the shoulder you will need to   find an antidote very quickly asit is poisonous. Kill the dwarf and examine him to find the     potion as well as the blowpipe"
   1 '"7) To open the doors you will   need to slide them. Before you  swim in the lake drop all you   are carrying or you won't make  it to the other side."
   1 '"7) Go in and head West until youmeet a dark figure. To get rid  of him throw the egg and the    hopper inside it will do the    deed for you. Locate what looks like a blacksmith's forge and   replace the hammer. A voice will"
   1 '"6) To escape, search the room   and you will find a lever and   some sand. Fill the sack with   sand and hang it on the lever.  This will open the gate but willalso close a door in the adjoin-ing room. To overcome this, slit"
   1 '"6) One down and two to go. Take the hammer plus the egg and findthe location in the forest whereyou are told to be careful not"
   1 '"5) Now it is time to return the Rod of Light to its rightful    place so take it and the rope   and go South onto the bridge.   Climb onto the wall and jump to a ledge. Tie a loop in the rope and lasso the spikes on the     gate. Pull the rope and climb   down. Keep going to the West"
   1 '"5) Go to the room which containsthe sack suspended in the air bya wire. Examine the staff and   you will find that it has a studplus a golden ankh on one end.  Press the stud and a small bladewill appear. Cut the wire and   the sack will fall to the groundand inside you will find the    Hammer of Vib-ra. Unfortunately the exit to the East will dis-  appear."
   1 '"4) To gain access to the temple,examine the door and read the   inscription. It says ""Initially utter 
   1 '"4) Now find your way to the roomwith the ice block with the rod of light inside it. Go East to  the room with the red and green valves. Open the red one, returnto the ice block and light the"
   1 '"3) Take the dagger, matting and the pole then climb down the    chasm North of the bridge. Find"
   1 '"3) Once inside the castle drop  the cloak as it is no longer    needed, (its only purpose was tolet you meet Beerd. Go East and collect the torch." 
   1 '"2) Make your way to the Castle  of the Dead and on your way you will be visited by Beerd, the   messenger of the Wise Ones. He  will tell you what your actual"
   1 '"2) Go East then South and use   the bridge as a base where you  can leave all the objects you   collect including the dagger,   matting, rope and a pole which  you will find somewhere in the  forest."
   1 '"11) Climb up to the top of the  tower and blow the horn to      summon the Great Bird Sebac. Fitthe harness to him and mount    Sebac to be carried off into    Part 2."
   1 '"10) To finish the game lift the Ivory Gateway. The final messageis""Oh mighty Se-kaa, oh brave   adventurer, our powers are now  restored that we may rule this  fair land once again. Thy quest is done. Thy score is 100%"""  
   1 '"10) Get rid of the Black Guard- ian by throwing the staff at himthen search the room to find a  small hook in the ceiling. You  need to pull the hook with the"
   1 '"1) You start off in Beardome butbeware, its resident hopper willbite you if you try to move     while it is on screen. Too many bites and you will die, so only move when it leaves, but remem- ber, you only have about fifteenseconds before it returns."
   1 '"1) First of all wander around   the village until the villagers give you a staff and a cloak."
   1 '"   The Balrog   Richard Batey":
   1 '"         Jason Roseaman":
   1 '"         
   1 ' to two people, first  to Andy MacGregor for his help  with '
   1 ' that   Bird sent to you over 18 months ago!!                           Anyway, enough of this chit-chatthere are greater things for us to do! This time around it is   time to conclude the tips for   '
   1 ' for his  '
   1 ' and  also to '
   1 '   wasn't it '
   1 "until you see the orb. Open it, replace the rod and turn the    orb. You will be told to ""Speak answer where I listen and listenwhere I speak"". Return to the   bridge."
   1 "the same as The Illustrator and although pictures can take up a"
   1 "say ""Speak now or forever..."".  Go back to the drums and say    answer. Another message tells   you to ""Go thee and listen"".    Return to the bridge." 
   1 "he used to do the dirty deed.   You can enter the Tower of      Crystal and you will see the    casket of Vib-ra in a glass     column but you can't get it yet."
   1 "gas with the torch (first of allyou need to light the torch in  any room which has lit torches),now go and open the green valve which should set free the rod."
   1 "These are only some of the      questions you will ask yourself in this exciting adventure."
   1 "Patch and The Press. After all  that lot what more could an     adventure writer ask for?"
   1 "PAW. Location descriptions and  messages can be entered with    complete disregard of splitting words at the end of a line as   PAW automatically formats them  when the adventure is running."
   1 "If you enter 
   1 "A few years ago Gilsoft releasedThe Quill, an adventure writing utility, since then they have   introduced The Illustrator, The"
   1 "  PAW has two manuals, an       introduction which takes you    through a small adventure and a technical guide. The manuals arewell written and with a bit of  study you should soon be writingadventures."
   1 "  LS's must be separated by 
   1 "  Just what makes PAW stand out from its competitors? Read on...                                
   1 "        STAR RATING 
   1  or by punctuation marks.
   1  is the axe if it has a noun     value greater than 49 and logs  has a noun value less than 50."
   1  is also catered for and      applies to the last used noun."
   1  as   well as 
   1  and commands   such as 
   1  `22.95 (CASSETTE                `27.95 (MICRODRIVE)
   1  Welcome to Spectrum Adventurer   Published by S.A.E.C.                        4 Kilmartin Lane                CARLUKE                         Lanarkshire                     SCOTLAND                        ML8 5RT
   1  WHET CORN":
   1  The Hammer of Grimmold. 
   1  The Golden Apple. 
   1  The Extricator. 
   1  The Boggit. 
   1  Seabase Delta. 
   1  Robin of Sherwood.
   1  Robin of Sherlock. 
   1  Revisited":
   1  RUST APUT BARN":
   1  PRICE OF MAGIK                
   1  PAW will assume that 
   1  Mafia Contract (Part 1)."
   1  Madcap Manor.
   1  MINDSHADOW
   1  MAKE STOUT OF NIN":
   1  Jewels of Babylon.
   1  Heavy onthe Magick. 
   1  Hampstead."
   1  EXCHANGE 
   1  DRACULA                       
   1  Castle  Blackstar. 
   1  COMPETITION
   1  Bored of the Rings. 
   1  1987 S.A.E.C."
   1   Watch out for pirates from nowon, but (luckily!) you are a    dead shot, and (happily!) your  gun has enough bullets, without reloading, to SHOOT all the     pirates you will meet.
   1   Usually, the purpose of a mazeis to have some necessary objecthidden in the middle of it, but
   1   To help players with this     problem, it is useful to note
   1   There's an extinct but still  dangerous volcano that's worth  paying a visit. In it you will  see, amongst other things, a    lake. Crossing it could be a    problem.
   1   There are some interesting    puzzles in JEWELS - the way to  get rid of a belligerent crab isto let him follow you to a placewhere a boulder is precariously balanced, then SHOUT. Now you   can go North from the crab's    original location to find a     watch, which will get you out oftrouble in the native village.
   1   The way is now open to the    locked door of the treasure     chamber, which contains the     jewels you seek. There is also arod, which, when inserted in a
   1   The designer of JEWELS put in a large number of objects (some of which have no actual purpose in the game) which are most     helpful in mapping the mazes.   Also, bless him, he lets objectsstay where they are dropped,    without breaking, being spilt,  running away or being stolen, assome feindish designers have    done.
   1   Not far from the crab, you    will find a coloured fish. On   examination, this is shown to bea red herring. Do not disregard this, thinking that it is a     metaphorical red herring - if   you THROW it to the lion in the
   1   It is very easy to get totallylost in any of these mazes so   SAVEing the game frequently is aMUST. The trouble is that,      usually, you get no warning thatyou are about to enter a maze,  and by the time you are in it,  it is too late to SAVE!
   1   In the maze you will find a   plank and a crowbar. The plank, put across a pit, will enable   you to find a key, and the crow-bar will move a heavy stone,    revealing a ring on a trapdoor.
   1   In the jungle, incidentally, aspider may drop on your head andbite you, then you are dead, but
   1   In order of meeting these, thefirst is the thicket which has  eight locations, the jungle has eleven, the swamp has ten and   the caverns have eleven.
   1   From there, you will find a   rocky beach and a cave contain- ing an octopus. The spear from  the native village, thrown at   the octopus, will get rid of it,and the keg of gunpowder it is  guarding (if you picked up the  match which was lying around in a woodland clearing) will get   rid of the crocodile you will   meet in the swamp.
   1   After disintigrating the croc-odile, move EAST and DOWN to thebottom of the cliff and you are almost at the harbour by a cave.
   1    Or PSI's for short can be       created to move around and do   things independantly of the     player's actions. You can also  talk to them by using a 
   1     RESET YOUR COMPUTER AND          LOAD"""" FOR THE BALROG      
   1         Z 
   1         Jd
   1                 Text can be printed from any or all of five different character sets resident in memory. You canuse your own characters or any  of the 22 sets provided with"
   1                 In a graphic adventure pictures can fill all or part of a screenand pictures can vary in size   throughout an adventure. The    graphic section of PAW is much"
   1                                "
   1                                 Bp
   1